Jewelry Rendering Classes

On the sound of a television program – programming, sound production, in a television program – Broadcasting industry
Television is to give people the dissemination of information, can be used as a carrier of various forms of entertainment, with the film’s style and features, have become an indispensable part of everyday life. TV content is through sound and pictures to be passed, people watching television in the process of return to human visual perception of the language of the initial stage, directly through the image and sound to understand the significance. Voice in the role of television can not be ignored.
Since television was born so far has been accompanied by the sound growth of the television. TV sound primarily by language, music and sound effects of three major parts.
Language television programs, mainly referring to speech, it is the information carrier, in order to talk the language of class as the main form of the program plays an important role. Application of television in language is a full range of media, can be divided into ordinary language and artistic language. Any person of ordinary language is the sound system through its own spoken language, the sound without any modification, is a completely natural [removed]including dialects and foreign languages). Common language in television programs or special programs of social news gathering often occurs. For example Shaanxi TV station “Tell” column, is a mental health talk radio files. Is the host and the parties concerned through dialogue form, inviting ordinary people into Studio , V. speak the truth, to eliminate unpleasant inner product into account and will be psychological as an entry point for the party about to happen to them the story of his own party the most simple language to the audience to his story go into the audience and her audience with happiness and sorrow and sympathy to the soul, without additional modification of the common aspirations, to achieve the same sound and feeling and appearance, fascinating and full of strong language appeal. From a technical point of view, the means of achieving it is very simple, usually painted with high quality cylinder recording, you can record to a better sound quality. Only in the outdoor record, we should note that to avoid the noise surrounding environment, such as summer cicada’s cry, and some city noise, makes the interview sound clear and clean.
Another language we call language, also called commentary. It consists of professional training by the announcers, presenters and actors who, because they are professionally trained in the language, so the use of voice on certain skills, can show different characteristics to grasp the nature of broadcast content, the same time, voice, tone and speech rate is also very different. TV by the Seoul municipal government and jointly organized by Shaanxi Province to commemorate the 2150 anniversary of the birth of Sima Qian major live television event, “Sima chasing the wind” in reading by the famous actor Tang Guoqiang Guo Wu Yan, a song verses: “Dragon has scenery, Zhong Yu-people Long. science yields unprecedented wealth, the article mine on behalf of the male. pity sway only Ying, exhaled as neon. Exploits chase Nepal father, Sima Qian generations to come. ”
Famous actor Tang Guoqiang momentum through the choral speaking, our thoughts back to the 2100 years
Time before Sima Qian, in his pronunciation was clear and full of feeling against the backdrop of reading, we seem to see a
Knowledge sources, beyond the previous generation of Masterpieces Wizards Sima Qian, a living standing in front of us.
In life, language is the people were thinking, feeling powerful tool for communication, human language has a clear message, through which human beings can engage in live, learn, work, production and all meaningful exchanges. In art, language account of the circumstances, reveal the thinking, show conflict, characterization, an important means of infection in the audience.
Music is the common language of humanity, which knows no borders, no translation can accurately express the feelings and emotional people. Chopin, the great musician once said, “What the world can be missing, is not the lack of music.” Music is also an effective editing tools. Most frequently on TV is a wide variety of music and advertising music section titles, which in the program play a role in rendering the atmosphere, but also program the system so that a coherent order, to be the best interval method. The aesthetic effect of music to render the environment, so that TV programs have a strong artistic expression to convey information in-depth, performance ability.
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Render Studio
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The Rendering $11.69 No Synopsis Available |
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Rendering $4.99 We believe it is important to preserve what makes music special, and make it easy to craft listening experiences. At MOG, browse millions songs and play them instantly. Or just turn on radio where you can stop and replay songs. You can also create playlists for any occasion, and even download songs to your mobile. We are dedicated to employing the cleanest but most powerful technology so you can enjoy music as much as ever. |
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War Of The Classes $2.49 War Of The Classes |
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Classes $4.99 We believe it is important to preserve what makes music special, and make it easy to craft listening experiences. At MOG, browse millions songs and play them instantly. Or just turn on radio where you can stop and replay songs. You can also create playlists for any occasion, and even download songs to your mobile. We are dedicated to employing the cleanest but most powerful technology so you can enjoy music as much as ever. |
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The Classes $4.99 We believe it is important to preserve what makes music special, and make it easy to craft listening experiences. At MOG, browse millions songs and play them instantly. Or just turn on radio where you can stop and replay songs. You can also create playlists for any occasion, and even download songs to your mobile. We are dedicated to employing the cleanest but most powerful technology so you can enjoy music as much as ever. |
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Software Rendering $71.7 High Quality Content by WIKIPEDIA articles In the context of rendering, software rendering refers to a rendering process that is unaided by any specialized hardware, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with the CPU has the main advantage that it is not restricted to the capabilities of graphics hardware. Software rendering can be split into two main categories: realtime rendering, and offline rendering. Realtime rendering is used to interactively render a scene, like in 3D computer games. Offline rendering is used to create realistic images and movies. For realtime rendering the focus is on performance. The earliest texture mapped realtime software renderers for PCs used many tricks to create the illusion of 3D vision. Wolfenstein 3D was restricted to one height of floor and ceiling, Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 80 Publication Date: 2010/09/22 Language: English Dimensions: 6.00 x 9.02 x 0.19 inches |
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PrecomputationBased Rendering $125.78 PrecomputationBased Rendering presents a unified mathematical view of precomputationbased rendering, while discussing its motivation, history and current and future research directions. It goes back to some of the early origins of precomputationbased rendering in replaying offline solutions for image relighting. Following this, it describes the new innovations in terms of environment maps and spherical harmonic convolution that inspired the PRT method of Sloan et al. in 2002, the approach that for the first time brought precomputationbased ideas into the mainstream of realtime rendering. It goes on to discuss a number of new innovations in this field over the past six years, to allfrequency effects, changing lighting and view, reflectance editing, dynamic scenes and lighting design. PrecomputationBased Rendering is an invaluable reference for students and computer graphics researchers. It will also be of interest to professional graphics practitioners. Author: Ramamoorthi, Ravi Binding Type: Paperback Number of Pages: 104 Publication Date: 2009/04/01 Language: English Dimensions: 9.21 x 6.14 x 0.22 inches |
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Unbiased Rendering $73.28 High Quality Content by WIKIPEDIA articles In computer graphics, unbiased rendering refers to a rendering technique that does not introduce any systematic error, or bias, into the radiance approximation. Because of this fact, they are often used to generate the reference image by which other rendering techniques are compared to. Mathematically speaking, the expected value of the unbiased estimator will always be the correct value, for any number of samples. Error found in an unbiased rendering will be due to variance, which manifests itself as highfrequency noise in the resultant image. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 96 Publication Date: 2010/11/18 Language: English Dimensions: 6.00 x 9.02 x 0.23 inches |
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Subpixel Rendering $100.37 Subpixel rendering is a way to increase the apparent resolution of a computers liquid crystal display (LCD) by rendering pixels to take into account the screen types physical properties. It takes advantage of the fact that each pixel on a color LCD is actually composed of individual red, green, and blue subpixel stripes to antialias text with greater detail.A single pixel on a color LCD is made of three colored elementsordered (on various displays) either as blue, green, and red (BGR), or as red, green, and blue (RGB). Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 162 Publication Date: 2010/07/22 Language: English Dimensions: 6.00 x 9.02 x 0.37 inches |
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3D Rendering $70.1 3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 76 Publication Date: 2010/07/31 Language: English Dimensions: 5.98 x 9.01 x 0.18 inches |
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Portal Rendering $82.85 High Quality Content by WIKIPEDIA articles In computergenerated imagery and realtime 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be visible on screen at a given time. By determining which polygons are currently not visible, and not rendering those objects, significant performance improvements can be achieved. A portal system is based on using the partitioning of space to form generalizations about the visibility of objects within those spaces. Regions of map space are divided into polygonal, generally convex, areas called sectors. Adjacent sectors are linked to one another via shared dividing polygons termed portals. Approaches that precompute visibility for sectors are referred to as potentially visible set or PVS methods. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 120 Publication Date: 2010/11/25 Language: English Dimensions: 6.00 x 9.02 x 0.28 inches |
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Jewelry Finishing $20.99 “The world of jewelry finishing is filled with a variety of tools and other components. Jewelry Finishing is a handy reference guide that brings together all the information needed to take jewelry components and fashion them into finished pieces. After realizing there was no one source available to meet the needs of her students, author Jill Niles researched the latest in jewelry components and compiled the results in this easy-to-follow resource book. With clear, step-by-step instructions and beautifully illustrated diagrams of the different jewelry components, Jewelry Finishing gives readers the knowledge they need to buy materials without wasting money on the wrong tools or on supplies they won’t use. Jewelry Finishing is a resource that empowers jewelry artists to navigate the vast world of bead shops and craft stores-something that can be daunting to the novice jewelry maker. Have you ever wanted to make jewelry but didn’t know where to begin? Or do you have a piece of jewelry sitting in a drawer, in need of repair? If so, Jewelry Finishing is the book for you Jill Niles is a jewelry designer and graphic artist from Pinole, California. She majored in art at the University of Texas, and has been making and selling jewelry since 1970. Her home-based business, Jillbug, offers handmade jewelry and stationery products. She exhibits macram jewelry and teaches Jewelry Finishing classes at the Pinole Art Center. She sells her work at the Pinole Farmer’s Market. You can contact her at jillniles@aol.com (Subject: Jewelry Finishing).” |
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Jewelry $10 Jewelry |
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Color Rendering Capacity of Illumination $26.74 To assess how many colors on earth can be vividly rendered by a given light source, or to see whether a given light source is capable of rendering a great number of widely different colors, a measure called the Color Rendering Capacity has been devised. This book introduces the idea of the color rendering capacity of light, and explains the procedure for calculating the color rendering capacity of any light source. Author: He, Xu Binding Type: Paperback Number of Pages: 74 Publication Date: 2010/11/09 Language: English Dimensions: 6.00 x 9.02 x 0.18 inches |
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Learning Maya 6: Rendering $19.99 Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for photo-realism, expressionism, or anything in between, achieve the results you want with Learning Maya 6: Rendering. |
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Volume Rendering $62.4 No Synopsis Available |
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Rendering (Food Processing) $82.85 High Quality Content by WIKIPEDIA articles Rendering is a process that converts waste animal tissue into stable, valueadded materials. Rendering can refer to any processing of animal byproducts into more useful materials, or more narrowly to the rendering of whole animal fatty tissue into purified fats like lard or tallow. Rendering can be carried out on an industrial, farm, or kitchen scale. The majority of tissue processed comes from slaughterhouses, but also includes restaurant grease and butcher shop trimmings. This material can include the fatty tissue, bones, and offal, as well as entire carcasses of animals condemned at slaughterhouses, and those that have died on farms (deadstock), in transit, etc. The most common animal sources are beef, pork, sheep, and poultry. The rendering process simultaneously dries the material and separates the fat from the bone and protein. A rendering process yields a fat commodity (yellow grease, choice white grease, bleachable fancy tallow, etc.) and a protein meal (meat bone meal, poultry byproduct meal, etc.). Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 116 Publication Date: 2010/12/11 Language: English Dimensions: 6.00 x 9.02 x 0.28 inches |
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Terrain Rendering and Collision $95.59 Terrain rendering is one of the most challenging interactive visualizations in a game application. It contains a large number of triangles which may slow down the rendering process if there is no special algorithm implemented to reduce the triangles number. There are a lot of dynamic terrain algorithms to speed up the rendering process. Most of them have only one concern: to reduce the number of triangles to be sent to GPU for processing. However, game applications nowadays are not only concerned with frame rate, they also aim to achieve good visual quality and simulate the real world. This book presents a comparison, analysis, and characterization of various type of terrain rendering algorithms which support terrain collision detection. Author: Ranjali, Hazrat Pradipta Binding Type: Paperback Number of Pages: 92 Publication Date: 2010/06/25 Language: English Dimensions: 5.98 x 9.01 x 0.22 inches |
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High Dynamic Range Rendering $71.7 In 3D Computer Graphics, high dynamic range rendering (HDRR or HDR Rendering), also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used. Graphics processor company NVIDIA summarizes the motivation for HDRR in three points: 1) bright things can be really bright, 2) dark things can be really dark, and 3) details can be seen in both. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 94 Publication Date: 2010/04/26 Language: English Dimensions: 5.98 x 9.01 x 0.22 inches |
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Selective Rendering for 3D Maps $114.71 Whereas classic maps provide a fine abstract representation of our world, besides a simple and efficient way to navigate in that world, they are of little use when we are unable to determine where we are standing on the map. On the other hand, mobile devices are potential sources of relevant information, representing an immense help in several locating related tasks, such as navigating rapidly around an unfamiliar environment and exploring it interactively, through the use of appropriate 3D models. However, these 3D models typically require significant computational resources making it hard to achieve highfidelity rendering of the maps at interactive rates. This book investigates how existing mobile devices could be provided with a perceptually high quality 3D virtual environment, based on the exploitation of identified limitations of the Human Visual System and the rendering of its corresponding key features through the use Selective Rendering techniques. Precisely, such a strategic and original process allows key features to be rendered in a higher quality, while the remaining parts can be rendered in low quality without the viewer being aware of this quality difference. Author: Bessa, Maximino Binding Type: Paperback Number of Pages: 100 Publication Date: 2009/12/15 Language: English Dimensions: 5.98 x 9.01 x 0.23 inches |
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Image Based Modeling and Rendering $79.66 High Quality Content by WIKIPEDIA articles In computer graphics and computer vision, imagebased modeling and rendering (IBMR) methods rely on a set of twodimensional images of a scene to generate a threedimensional model and then render some novel views of this scene. The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a twodimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc.) present in a given picture and then trying to interpret them as threedimensional clues. Imagebased modeling and rendering allows the use of multiple twodimensional images in order to generate directly novel twodimensional images, skipping the manual modeling stage. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 108 Publication Date: 2010/08/21 Language: English Dimensions: 6.00 x 9.02 x 0.26 inches |
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The Penland Book Of Jewelry By Le Van, Marthe (EDT) $37.21 Author: Le Van, Marthe (EDT) Subtitle: Master Classes In Jewelry Techniques Publication Date: 2005/10/01 Number of Pages: 232 Binding Type: Hardcover Language: English Depth: 1.25 Width: 9.00 Height: 11.50 |
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The Penland Book of Jewelry By Le Van, Marthe $24.4 Author: Le Van, Marthe (EDT) Subtitle: Master Classes in Jewelry Techniques Publication Date: 2011/02/01 Number of Pages: 232 Binding Type: Paperback Language: English Depth: 0.75 Width: 8.50 Height: 11.25 |
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The Rendering by Marshall, Leann [Paperback] $24.27 MOVE OVER SOUTHERN WRITERS, THERES SOMEONE NEW AMONG YOU, AND SHES GOOD REALLY GOOD… …In her first book, The Starfish People and now her second, The Rendering… Leann Marshall is a whiz at writing stunning Southern dialogue and getting her readers into the heads, hearts, and laps of her Southern characters. Dont think for an instant though that youll feel stifled by or anchored to a specific region. She has supplied both books with big wings that transport the reader from the flars (flowers) down home to lofty and deepreaching themes. Barbara Milbourn of Writers in the Sky Author: Marshall, Leann Binding Type: Paperback Number of Pages: 306 Publication Date: 2009/08/26 Language: English Dimensions: 6.00 x 9.00 x 0.69 inches |
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Alternate Frame Rendering (Modus) $65.33 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Alternate Frame Rendering (AFR) ist ein RenderModus, der bei MultiGPUVerfahren eingesetzt wird. Da bei diesem Verfahren keine R cksicht auf die unterschiedliche Komplexit t der zu rendernden Szenen genommen wird, ist AFR sehr einfach zu implementieren und prinzipiell lassen sich alle Grafikchips im AFRModus zusammen betreiben. Deswegen ist AFR bei jeder MultiGPUTechnik als Modus ausw hlbar (mit Ausnahme von Scan Line Interleave von 3dfx). Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 64 Publication Date: 2011/05/16 Language: German Dimensions: 9.02 x 5.98 x 0.15 inches |
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ShaderX4: Advanced Rendering Techniques $50.49 2006 FrontLine Award Winner. The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques. The collection covers state-of-the-art, shader rendering techniques that will bring your graphics to a new level of realism. Throughout the book you’ll find a plethora of all new, ready-to-use solutions and tools for the many graphics programming challenges you face everyday. These solutions will save valuable programming time, helping to make you more efficient and productive. Throughout the collection you’ll find: How to simulate cloth on the GPU; How to use ambient occlusion efficiently in a game environment; Several global illumination approaches suitable for current hardware platforms; How to do real-time caustics on the GPU; Several ways for how to make your shadow penumbra software for shadow volumes and shadow maps; Tips for using the D3DXEffects framework efficiently and how to integrate post processing; Real-time damage system that uses a damage map to store damage data; Snow rendering; Procedural generation of textures; Tricks, tips, and techniques for super shader, a light map precomputation tool that stores radiosity light maps, and a system for debugging and optimizing applications, and much more… This is an indispensable series that should be on ever graphics programmer’s bookshelf! |
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Rendering Methods for Augmented Reality $134.33 Augmented reality (AR) is a fastgrowing application of computer graphics. AR systems overlay computergenerated graphics over the real world. The research described in this book puts an emphasis on specialized rendering techniques for AR. In the first part of this book, a new system for medical AR is discussed, which is based on a commercial surgical navigation device. A method for handling occlusion makes it possible to correctly render the occlusion of graphical objects by the anatomy of the patient. The second part of this book introduces the concept of stylized augmented reality, which applies artistic or illustrative stylization methods to AR images. Since the same type of stylization is applied to virtual and real scene elements, they become difficult to distinguish. Algorithms for the cartoonlike and painterly stylization of AR videos are described. In the third part of this book, a novel illustrative visualization method is described. This algorithm for isosurfaces and polygonal models renders a representation of a surface and structures hidden behind it. An extension of this newly developed illustrative display style was also applied to AR video streams. Author: Fischer, Jan Binding Type: Paperback Number of Pages: 164 Publication Date: 2008/07/01 Language: English Dimensions: 9.00 x 6.00 x 0.35 inches |
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Necklace Jewelry Box $35 Necklace Jewelry Box |
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Bangle Jewelry Box $30 Bangle Jewelry Box |
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Pendant Jewelry Box $20 Pendant Jewelry Box |
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Dangle Earrings Jewelry Box $20 Dangle Earrings Jewelry Box |
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Jewelry Finishing by Niles, Jill [Paperback] $25.47 The world of jewelry finishing is filled with a variety of tools and other components. Jewelry Finishing is a handy reference guide that brings together all the information needed to take jewelry components and fashion them into finished pieces. After realizing there was no one source available to meet the needs of her students, author Jill Niles researched the latest in jewelry components and compiled the results in this easytofollow resource book. With clear, stepbystep instructions and beautifully illustrated diagrams of the different jewelry components, Jewelry Finishing gives readers the knowledge they need to buy materials without wasting money on the wrong tools or on supplies they wont use. Jewelry Finishing is a resource that empowers jewelry artists to navigate the vast world of bead shops and craft storessomething that can be daunting to the novice jewelry maker. Have you ever wanted to make jewelry but didnt know where to begin? Or do you have a piece of jewelry sitting in a drawer, in need of repair? If so, Jewelry Finishing is the book for you Jill Niles is a jewelry designer and graphic artist from Pinole, California. She majored in art at the University of Texas, and has been making and selling jewelry since 1970. Her homebased business, Jillbug, offers handmade jewelry and stationery products. She exhibits macram jewelry and teaches Jewelry Finishing classes at the Pinole Art Center. She sells her work at the Pinole Farmers Market. You can contact her at jillnilesaol.com (Subject: Jewelry Finishing). Author: Niles, Jill Binding Type: Paperback Number of Pages: 28 Publication Date: 2008/06/01 Language: English Dimensions: 11.00 x 8.50 x 0.07 inches |
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Rendering Nirayel – Thief’s Prophecy $4.79 With her link to Nirayel severed, Sarah returns to reality just as government agents close in on her home. Meanwhile, in crossed-correlation with the Doctor’s untimely connection drop, the paradox previously formed by a genetic similarity to her brother, Jesse, now forces a duplication of Sarah’s identity to become overlaid upon that of the previously occupied Selina template, some seventeen years after the invasion of Arbitos. The result is a pseudo-Sarah waking to a world where Dark-elves dominate civilization. This includes the city of New Malice, once known as Arbitos, while her new home, Brinehaven, has become the last Human-occupied city to evade the Empire’s grasp. Before the horrendous accident occurred that not only sent Jesse Berrach to the hospital, but also marked the end of his career and his marriage, he was a dedicated paramedic. During his lengthy recovery, his sister and brother in-law send him a package containing an online game, Wayward Fates. Beneath the title, the slogan reads, Welcome to a world where Destiny is what you take of it, unless Destiny takes you first. Believing that he has finally found something capable of alleviating his chronic boredom, Jesse enters the game at the very moment that IBOT absorbs it. His eyes quickly become fixed and dilated. Small lines of drool form at both corners of his mouth. Many refugees of the Empire’s rise have endeavored to forget their previous lives. These include Borin, who is now Selina’s lover, and Marcus, who for reasons beyond Sarah’s comprehension, is now Selina’s husband. Even as Selina’s long-endured melancholy fades, Sarah is drawn away from Brinehaven by the ethereal beckoning of a distant wolf, and toward her own destiny. Jesse awakes to a world far removed from that of his hospital room. Initially, this is no more than the wheat field in which he finds himself. However, as he exits the field of tall purple grain, he is confronted with more severe conflicts in terms of reality, and begins to doubt his sanity, when he encounters a variety of strange and nightmarish creatures, such as giant rabbits, overly friendly wolves, and a screeching thirty-foot crow-chicken from hell. While the very boundaries of reality become distorted, the web of star-crossed lives and crisscrossed intrigue continues to expand as Book Three of the Rendering Nirayel series leads the reader into the final events of the four-part novel. |
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Rendering Nirayel-Stepping On Arbitos $4.79 Sarah Hoffman is introduced to the civilian, somewhat nerdish computer scientist, Doctor Orval B. Kwibee, who has been disavowed by his military employers following the accident that led not only to Sarah’s husband’s and brother’s having entered a catatonic state, but also to the similar entrapment of a quarter-million other role-players, who, the Doctor predicts, will remain trapped until the IBOT program is allowed to complete whatever mysterious internal objectives it has set for itself. Sarah reluctantly accepts Kwibee’s seemingly ridiculous account. Even more reluctantly, she volunteers to participate by making an unauthorized entry into the now militarily controlled project. Sarah opens her eyes to behold the alien world of Nirayel as she occupies the body of the computer-generated Paladin, Selina Valorous, who just happens to be a personal, if not precisely genial comrade-in-arms to Borin Krue. At long last, Borin completes his arduous journey home, though it would appear that his unfortunate association with a certain infernal Druid is to persist, as he and the individual he scathingly refers to as "fleabag" have both been selected to serve in respective ambassadorial capacities. While the leaders of Arbitos and Spurious Grove prepare to commemorate their upcoming alliance, dark mischief is afoot both above and below the streets of Arbitos. As Empire agents seek to sabotage an association that could very well put an end to their plans for invasion, their superiors determine that both of the newly appointed Ambassadors must die. Sarah attends the Ambassadorial Inauguration under the escort of her good friend Marcus, a well-meaning fellow Paladin whose interest in Selina escalates directly after her disgusted condemnation of Borin’s liaison with a barmaid. Still confused by that strange turn of events, she encounters Jesterwolf, who also happens to be the character template for her brother, Jesse. What follows is an unforeseen failure on the program’s part to discern a similarity in neuro-pathways often found in relatives, especially siblings. Arbitos is suddenly attacked by the Dark Empire. Enemies burst through an exploded section of stone wall surrounding the city. Having been caught unaware, the people of Arbitos cannot hope to prevail. Their only option is to evacuate the city, assuming that an avalanche of bloodthirsty Dark-elves doesn’t overtake them first. The pace quickens, the plot thickens, and Borin Krue’s problems have only just begun as Book Two of the Rendering Nirayel series continues to expand the horizons of a world seemingly more real than the one he can’t remember. |
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Rendering Nirayel – Demons Dreaming $2.99 Now forced to cooperate in the retrieval of a government agent who was lost when sent into the program, Sarah Hoffman finds herself returning to Nirayel in much the same fashion as she did in her first experience. Other than increased general duress, the differences include the location of entry, the lab, and several rather unpleasant agents who will stand watch over her body while she’s away. Following a failed attempt to reacquire the Selina template, now occupied by Sarah’s duplicate, Kwibee reroutes her signal to the closest available computer-generated character. Once again, Sarah enters the world of Nirayel, but finds herself within the body and mind of Jesterwolf’s sister Ezlea. Though relieved to have emerged in such close proximity to both her spouse and sibling, she cannot help but be at odds with Ezlea’s overly promiscuous personality. Having escaped their mundane lives in Brinehaven, and having resolved their differences with regard to Selina, Marcus and Borin once again become determined to follow the paths of Warrior and Paladin. Despite the unlikelihood of their being successful, Borin grows lighthearted. In all the long years since the fall of Arbitos, he is finally able to smile in the face of adversity, for at long last, he is doing what every Warrior should: embarking on a quest so as to right a wrong. To an extent, Jesse has come to terms with the inescapable delusion that the world of Nirayel represents. He even manages to maintain a minor semblance of clinical curiosity. What he is not prepared to handle are the relentlessly unyielding advances of the most frustrating teen-aged female Wood-Elf rapist that it has ever been his guilt-ridden pleasure to meet. Of course, there’s also the jolting discovery that there are now two versions of Sarah. He also must deal with the mysterious inclusion of a rather benign Demon who possesses animals as it offers cryptic advice and tells jokes with no apparent punch line. Finally reunited in the forth and final book of the Rendering Nirayel series, Sarah One, Sarah Two, Jesse and Borin are guided by Surripere, a Demon who disavowed his evil creator, as they journey through uncharted lands in a final glorious quest: to reclaim Arbitos against all odds, and to free the lost souls of Earth. |